![]() ![]() I used Clickteam software from the early 90's Klik 'n Play up until Multimedia Fusion 2, and have messed around with Fusion 2.5 a bit recently. Should I stick with traditional frameworks like Haxe and XNA (what I have previously used) or is it possible to get over the oddities? Is it even a good system to develop games with? I know Hempuli has made amazing things with it (or rather MMF2, which seems even harder to use) and I've played Knytt, Nightsky etc but I haven't the foggiest how they both did it Do people develop their own editors or use the in-game one? I tried Game Maker, and I loved some features of it but absolutely hated the awful room editor and laggy interface. ![]() Does anyone here who uses it have any tips for getting started? It has a very unusal development process and I'm floundering a little! The grid system seems very unwieldy - for example I was messing around with a small particle system in which I created 10 particles in a loop each frame and then randomised their velocities - but because I was unable to specify which particles I was changing the program continuously randomised the velocities of all the particles instead. Hey guys! I picked up Clickteam Fusion 2.5 for 9 quid in the steam sales (the deal is on until Jan 4th and it's 85% off!) and I'm curious about learning to make games in it - all the programming I've done in the past has fallen flat because I've tried to reinvent the wheel everywhere, so I thought I might give something very visual and built-in a try.
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